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About tbe Experiment

Seaforestation

Interactive Experience

Sea forestation is a projection mapping project that shows the danger of the loss of the coral reef. A team of four students split up to embark on designing the different components from prototype construction to illustration. We worked with Bluecadet, a digital agency, and assembled student teams to build prototypes based on the prompt: Create a community interactive space using projection to bring people together. There was also a time limit to finish the prototype in under 48 hours, limited materials, and many apple snacks.

Team Members: Alli Landino– Keynote Wizard, Yuwen 'Sue' Sun– Illustrator, Jen Stank– Researcher, Rachel Zuppo– Art Direction

Riveting Research

The calm before the storm

After brainstorming and building multiple word maps, we agreed that using a fountain would be the perfect place to engage a community. Fountains are a place for people to gather, and what better way for people to interact with one another over a common cause? We were discussing multiple causes that could be projected, until Chasing Coral was mentioned; a documentary about the increasing demise of coral reefs. That's when we decided to fuse the two ideas together.

Stupendious Sketches

Getting the ideas on paper

The projection starts with a dead coral reef being projected above the fountain. The reef is littered with trash. When someone gets close to the projection, some of the trash will vanish. Because we were envisioning a large fountain, multiple people would have to approach the projection in order to clear the entire fountain of trash. Once all the trash was cleared, the reef would be restored, and information would be projected onto the fountain so bystanders could further their efforts to help dying reefs. The purpose of our prototype was to raise awareness about coral reefs and the damage that is causing them to die. The below sketches show development of the prototype.

Playful Production

Building the small scale prototype

We built a cardboard fountain model with tape water spewing out, cardboard people, and a cardboard rig to hold the projector above the fountain model. Music was found and illustrations were created to help show the death and life of the reef. Gifs were used to create more of an animated scene.

The Big Reveal

Useful Takeaways

Lessons learned and interesting finds

A big take away from the workshop was learning how to use Keynote to create the projected prototype. This workshop also displayed the importance of prototyping and being as accurate as possible to allow the final idea to really shine through. We learned how to crate a mockup of a larger final piece which could be understood wihtout much explaination.

Below is the final projection prototype.

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